In the first of our community contributions Max has stepped up to slot home the first penalty with his review of FIFA 15, so without further ado, over to you Max.
I know we're late to the party, but here it is: the FIFA 15 review. Long awaited by all, I'm sure.
First
off, the core gameplay is pretty solid. Passing is bearable, but
sometimes they do suffer a little from not understanding the offside
rule and passing to blatantly offside attackers. Shooting is generally
not terrible, you miss a lot less open goals. Also you can't spam
crosses anymore into the box with accuracy that puts seasoned sniper
veterans to shame, and then have the all important Mario Mandzukić card
head it in with consummate ease, but it is still possible if you're
lucky. Another thing you'll be happy not have to put up with is players'
face models drawn by a 6 year old on Windows Paint.
Another
thing you may or may not be pleased to hear is that Pro Clubs are back!
Buuuuut they're on next-gen only. Remember that disappointment you got
as a kid when you open a coconut that you won from a coconut shy for the
first time in your short life, expecting to be able to crack it with
your bare hands, but realising that it's a lot harder than in the
cartoons, and waiting excitedly for litres of coconut milk to pour from
the top, and when only a small bit comes out, having your childhood
ruined? Yeah, that disappointment. That's the same feeling you get when
you buy FIFA 15 on the 360 or PS3 and settle down to get playing, and
then realise that Pro Clubs wasn't made for last gen. This is especially
bad for me as a religious Pro Clubs player for the last few years, when
I realise that I don't have a next gen or the money to buy one.
Disappointing feels aside, Pro Clubs hasn't disappointed those who can
play it. Up to 36 players in a club are allowed, and all 11 players can be
controlled in-game by separate people. Pretty solid from EA in that
respect.
That's the positives out of the way; now to offer the opposite side of the spectrum.
One
of the biggest gaps in the game this year for FIFA is the goalkeepers.
Ooooooohhhhh God. Remember in FIFA 14, the goalkeepers were veteran
ninjas with reflexes rivaling that of the Flash? Yeah, those ones -
apparently during the making of FIFA 15, those same goalkeepers were
shot in the spine by a high-powered rifle and paralysed from the neck
down. Seriously, they couldn't catch a cold for love nor money, they
can't even collect the ball as it pea rolls towards them only slightly
faster than a dying tortoise and they have a fatal habit of punching out
the ball just far enough for the opponent's striker to control it and
run into the goal and shhhhhhhhhhhh you to death. Although to
be fair, that's if the striker didn't contract brittle bone disease by
slowly jogging a few feet to collect a pass, and immediately sitting on
the pitch crying loudly and holding their injured leg; on the other
hand, you have to give marks to EA for realism, because let's be honest,
footballers today usually injure themselves more by falling on the
ground than they did in the tackle itself.
Price ranges.
Oh God, price ranges.
The
bane of pay to win gamers; which I guess is a good thing to be fair. As
you may well have heard if you have functional senses and don't live
under a rock next door to Patrick of SpongeBob SquarePants fame, EA have
added a new feature into FIFA: Ultimate Team that limits the minimum and
maximum prices of certain players. For example, a bronze, 39 rated
Accrington Stanley player can be listed for a minimum of 150 coins, and a
maximum of, at most, 5000. However, legend Pele or 99 rated Ronaldo
will have a minimum within the millions, and a maximum of about a few
more million (price ranges fluctuate from console to console, and are
updated every once in a while). However, this means that cards that
people would otherwise kill for, go for a fraction of the price - a
shining example is InForm Alaba, the right back for Bayern Munich. He is
about the only right back in the entire Bundesliga that is worth more
than a Nintendo Wii from eBay, and obviously this translates to MASSIVE
hype for his card, let alone his InForm. So when his first InForm card
finally came around, his price range was released, and mother of god was
he extinct.
Going extinct is a new phenomenon in FUT now, and
this occurs when a price range for a player is so godawfully inaccurate
that you'd have to have less sense than a paralysed blind-deaf pensioner
to not pick up immediately. Then, no one wants to sell him for this
price, and holds onto their first owner Alaba cards.
Anyway,
after a storm of negative feedback that bested Hurricane Sandy in the
competition to see who could throw things the furthest, Sandy throwing
cars, and this storm throwing FIFA 15 star ratings through the floor, EA
changed Alaba's price ranges. Within a few days, Alaba went from making
dinosaurs cry because he did a better job being extinct than they did,
to flooding FUT, KILLING MILLIONS, LEAVING PEOPLE HOMELESS, UNEMPLOYED,
AND STARVI-
Sorry, I got carried away.
This means
that, yes, coin-selling can't go on the way it used to: paying a coin
seller, listing a 150 coin non-rare bronze player for however many coins
you paid for, and then having the coin seller buy the player for what
you paid for. Simple. Not anymore. Although, don't worry, you can still
buy a preloaded 'mule' account that has coins already on it.
What
I'm trying to say is that price ranges were put in place by EA for
money-grabbing intent, under the guise of making it fairer for people
without money streaming uncontrollably from every possible orifice on
their body by stopping pay-to-win - however, it actually turned out to
make coin sellers savvier and lose EA more money, and made it easier for
the casual player to get premium players at feasible prices.
I
can't go any further writing this review until I have mentioned
referees. Seriously, the amount of yellow cards they give keeps Howard
Webb in the 2010 WC final off of the front pages. I, no lie, can
standing tackle anyone in the box, no matter how bad the foul and the
referee won't give the penalty any quicker than a stubborn 3 year old
would go to sleep early. The other day, I was mid-roulette around the
goalkeeper and about to score, when an opponent defender arm-checked my
new Di Maria, injuring my player immediately and throwing me off
balance. I didn't get a penalty, he didn't get a card, nothing! This has
to be fixed next year.
My last gripe about
this year's installment of FIFA, is the servers.
EA servers.
I'm sure all of us here dread those words every time when we put FIFA into the disc tray for the first time for that year. I am sad to confirm that yet again, the EA servers are as dysfunctional as ever, and we will have to sit through another year of the loading circle of death. I can honestly say that I haven't got through all 90 minut- no, sorry, I forgot to take into account the added time when you're winning by one goal and about to concede BS- 100ish minutes of a FIFA game without a lag spike, connection lost or a rage quit. OF COURSE the ragequit is by the the other player because, obviously I'm perfect and never get angry (Ed. you just save that for Warhammer then?), and to be fair to EA, it's not their fault that so many players have tryhard, ragequitting tendencies now.
EA servers.
I'm sure all of us here dread those words every time when we put FIFA into the disc tray for the first time for that year. I am sad to confirm that yet again, the EA servers are as dysfunctional as ever, and we will have to sit through another year of the loading circle of death. I can honestly say that I haven't got through all 90 minut- no, sorry, I forgot to take into account the added time when you're winning by one goal and about to concede BS- 100ish minutes of a FIFA game without a lag spike, connection lost or a rage quit. OF COURSE the ragequit is by the the other player because, obviously I'm perfect and never get angry (Ed. you just save that for Warhammer then?), and to be fair to EA, it's not their fault that so many players have tryhard, ragequitting tendencies now.
To sum up, other
than shockingly weak servers, which we have got used to after consistent
failure on EA's part year in year out, the sensei-level ninja
goalkeepers, the surprise brittle bone disease and the referee
decisions, the gameplay is generally solid, there are fun skill
challenges as well as Pro Clubs, and the game only really falls behind
on the non-gameplay aspects in ultimate team, and connectivity.
3 out of 5.
Please visit Max's YouTube channel TheChickenHouse447
3 out of 5.
Please visit Max's YouTube channel TheChickenHouse447
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